1. Must have a Deity in Deity field.
2. Multiclassing Restriction:
The following table lists other known holy orders of paladins, the
deity they hold as a patron, and the character classes open to paladins
of that order for the purpose of multiclassing freely (orders of
paladins that do not allow multiclassing freely, such as the Swords of
the High One -paladins of Azuth- are not listed.) Some deities have more
than one associated order of paladins; these are listed sequentially.
Not all paladins have to be associated with an order, but only those
that are part of an order can multiclass freely. Other lawful good,
lawful neutral, and neutral good deities that are not listed here can
have paladins, but there are no known paladin orders for those faiths
(in effect, paladins of those faiths are uncommon enough that rarely are
there enough to band together and form an order). To play an actual
member of any official order requires DM approval: these are simply multi-class guidelines.
Paladins of other gods may not multi-class back and forth between
Paladin and any other class.
|
Deity |
Order |
Multiclass Allowed |
Desciption |
| Arvoreen |
Arvoreen's Marchers |
cleric, fighter, rogue. |
An order in Tethyr recognized by the crown, they are highly respected
by local humans and halflings alike. Their chapterhouse is called
Keeperstone. |
| Baravar |
Knights of the Shadowy Cloak |
cleric,
fighter, illusionist,Cloak- rogue |
This order keeps a low profile in gnome commushadow communities and seeks to eliminate goblinoids,
kobolds, and other evil humanoids, for these creatures cannot be
redeemed. They work secretly so as to not attract attention or
retaliation to local gnome communities. |
| Berronar |
Berronar's Valkyries |
cleric, dwarven defender |
This Truesilver order is exclusively female. They observe
battles until they see a group of allies in particular danger, at
which point they charge in to help. Most favor training involving
mobility in battle. |
| Chauntea |
Field Guardians |
cleric, divine champion, divine disciple. |
|
| Gaerdal
|
Shields of the Golden Hills |
cleric, fighter.
|
They are a Ironhand strictly organized order dedicated to
defending gnome communities against any attackers and serving as
officers and champions of larger gnome military assemblies.
|
| Helm |
Vigilant Eyes of the God |
arcane devotee, cleric, fighter, divine
champion, Purple Dragon knight.
|
|
| Horus-Re |
Claws of the Sun and the Ankh: |
cleric, divine champion, divine disciple,
hierophant. |
Caring little for
day-to-day politics, this relatively new order spends most of its
time fighting servants of Set (or even Anhur, when he has been
causing trouble). |
| Ilmater |
Order of the Golden Cup |
Cleric, divine disciple, hierophant |
This order is dedicated to healing and
protecting the sick, innocent, and weak, rather than seeking out
evil to destroy. They are not opposed to such actions, but see
their role as something different.
|
| Ilmater |
Companions of the Noble Heart |
Divine champion, fighter |
The Companions are the aggressive counterparts
to the Golden Cup, for they are tasked with eliminating the cruel
and those who are known to enjoy the torture and suffering of others.
The church of Loviatar is their greatest enemy.
|
| Kelemvor |
Knights of the Eternal Order |
cleric, doomguide (Faiths & Pantheons).
|
This is a recently-created order,
founded to seek out and destroy powerful undead that tax the powers
of the normal branches of the church. |
| Lathander |
Order of the Aster: |
Cleric, divine champion, divine disciple,
hierophant, Purple Dragon knight. * |
|
| Milil |
Harmonious Order |
fighter. |
This group of personable and swaggering
paladins encourages bards (whom they tolerate despite alignment
differences) to accompany them to create ballads based on their
exploits. Their role is to guard Milil's
churches and do good works in Milil's name. |
| Moradin |
Hammers of Moradin |
cleric, fighter, divine champion, dwarven defender, runecaster. |
|
| Mystra |
Knights of the Mystic Fire |
guild wizard of Waterdeep (Magic of Faerun),
wizard. |
This group of paladins often
accompanies other members of the church on quests to locate lost hoards of ancient magic. The
church draws upon their ranks for the leaders of temple guardians.
|
| Nobanion |
Legion of Lions (wemics and werelions only) |
cleric, divine champion. |
Founded shortly after the Time of
Troubles, this fellowship exists to protect good-aligned monsters
and slay the servants of Malar. |
| Osiris |
Order of the Risen Scepter |
cleric, ranger. |
Drawn exclusively from those who have died in combat with servants
of Set and been raised from the dead (sometimes spontaneously by the
power of Osiris), they are primarily hunters of Set's minions.
|
| Red Knight |
Order of the Red Falcon |
divine champion, fighter. |
Housed in the Citadel of Strategic Militancy
(northeast of Baldur's Gate), this small order has a history of
triumphing in the face of overwhelming odds. They train officers and
others in tactics and military history. |
| Siamorphe |
Order of the Silver Chalice |
aristocrat, fighter. |
This group is primarily Tethyrian nobles dedicated to
locating lost members of noble families and restoring to power those
who will govern with the interests of the common people at heart.
After several years of debate, they have decided to support the
queen of Tethyr, and the crown recognizes them as a knightly order.
|
| Sune |
Sisters and Brothers of the Ruby Rose |
divine champion. |
|
| Torm |
Order of the Golden Lion |
Any one other class. |
|
| Tyr |
Knights of Holy Judgment |
cleric, divine champion. |
This order focuses on the more lawful aspects of Tyr's
philosophy, and hunts and punishes criminals and lawbreakers, particularly
devils (seen as abhorrent perversions of a lawful society). |
| Tyr |
Knights of the Merciful Sword |
fighter, divine champion. |
This order is focuses on upholding good in the world as
defined by Tyr, and slays all kinds of evil monsters, particularly
demons. |
| Yondalla |
Shields of Yondalla |
monk (Hin Fist). |
|
| Yondalla |
Wayward Wardens |
cleric, ranger. |
This group is a loose fellowship of
wandering halflings who feel the need to see the world and aren't
tied to any particular settlement. They protect halfling communities
whenever they are found in need of help. |